About This GameCombat, romance, adventure, and of course—magic! Master four elements and take on fate itself in this epic, interactive fantasy tale! Six possible endings. Four hours for a single playthrough. Three love interests. Countless choices. Male or female? Leader or loner? Good or evil?What kind of mage will you be? "Fatehaven" is a 110,000-word interactive fantasy novel by Devon Connell, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. 1075eedd30
English
Was this book well written? Yes. Did I enjoy it, not really. Th biggest problem was that there were no actual choices, just guesses as to what would be most successful. Second biggest problem, WALLS OF TEXT EVERYWHERE!!!!! Seriously, there seemed to be about ten paragraphs worth of text between choices after chapter 3. Chapters 1 and 2 are fun because you are actually making choices frequently, but because I wanted to make choices more than reading, I found less to enjoy about this book.. Where should I begin, its tale about a young lad and his glorious adventures throughout the realm of fate. The premise and overall experience maybe short but its sweet, compelling and most all real. Unlike most visual novels and the likes, it does not need much time for the reader to feel fully engrossed in the story which the writer is fully aware of and does not create any needless fillers within the writing and takes the reader right to the point, all the while delivery quirk remarks here and there.
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